﻿using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using Flowgraph;
using Flowgraph.Editor.Maths;

namespace Flowgraph.Editor.Graphics
{
    public class SlicedSprite : Sprite
    {
        private Int4 m_Borders;

        protected override void GenerateGeometry()
        {
            m_Geometry = new VertexPositionTexture[24]; //Triangle Strips
        }
    }
}
